Just a typo heads up, you wrote ''bought to you'' instead of ''brought to you'' eheh
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hey developers of the game! Just wanna let u know that the game is really wonderful and that i don't mind replaying it again. But i have a question, how do you get the stickers? Been trying to figure it out but i seem to not get it after finishing the route. Also i cannot get the pov as well even though i finish the route all the way till the end.
Awesome to hear you're enjoying yourself notweit!
To view the POVs, simply replay the respective route that you have cleared the ending (seen the credits)! The stickers will appear along with the POVs.
I enjoyed this game :p but there is a small lack in the development of the MC but other than that I love it :) But but but but, where's the William route xD Nah in all seriousness its a pretty good game and I really enjoyed it :) With your permission though, I'd love to add William and Dylan to my cosplans list~
Haha, thank you for playing Belong. Glad that you enjoyed it!
Thanks for asking permission to cosplay too, go ahead. Can't wait to see them~
The part that sometime bothers me is I can't distinguish if it's intentional, a rush when in development phase, or lack comprehension regarding the branches of MC's personality, or "did I miss something while either playing slowly or skipping?".
First, I have to come clean that I play favour in replaying Dylan's and ??? Route with many combinations of gender, appearance, and personality; and play Capriana's Route once only (so I don't know if my concern also happens there or not). Next, I sense that the personality options only affect largely in the Prologue before MC choose the Routes, but then be less significant (only appear as an inner monologue) even being similar and monotonous for traits that seems closer to each other. I don't know if this is one of "whatever your past quirk, you have to adapt and change your characteristic to maintain your relationship etc etc", but then let's take an example : the Sarcastic and Two-Faced traits may appears similar, BUT there will or can be likely a huge different when the traits take in action and choice. The Sarcastic MC would likely still be honest with their feelings and even has more snappy comment regarding a breakup, but Two-Faced MC would likely choose to be insincere of saying out loud their feelings, being that "No means Yes, and Yes means No" state of mind and the aftermath from choice of breakup wouldn't be as straightforward as the other characteristics.
From there, I wonder if MC actually owns all the characteristic and the reader/player only state the most problematic or obviously perceived by others, then the chosen trait is quickly solved with a confension and talk with Vida; and when choosing a route, the traits are forced into one satisfying Canon characteristic.... and that's kind of a bummer :')
(Or I better have purchased the Concept Book first to comprehend the devs mindset to Belong before further commenting about the problem above ^^;)
I found errors, in which : (1) Capriana's sprite was missing for a moment after the choice of "Give Up" from trying to disillusion her, there was something like "Capriana's sarcastic smile not found" written at the top of the screen. (2) overlapping characters' sprite in ??? Route when they were in the bar upon their show success.
Anyway, The story of each routes have the balance between cute fluffy romance and its dramatic life problem, keep up the good work ^^
Hello there! Thank you for your feedback and especially for playing Belong on multiple playthroughs!
Regarding the personalities, I understand where you are coming from.
The outcomes of MC making amends with Vida were to show their true self with their best friend, including their main flaws. However, ironically, I had written the prologue last. The main routes were written with traits in mind, rather than personalities which is a mix of traits.
For example, the two-faced personality's main flaws are callous and fickle while sarcastic personality is made of callous and another trait. Various scenes will check whether MC has certain traits and play out accordingly.
Thus, I understand that it felt like the traits felt fixed, rather than catered uniquely for each personality.
Originally, the MC had a fixed background and personality, but I decided to give various ones instead for the players to be able to self-insert themselves better. The different sets of personalities affects the plot minorly as to how the MC reacts. The love interests (LIs) will not dislike for who they are but what they do (the choices they make).
Being my first game, I did not want to complicate the codes and writing so there wasn't any extension on MC's growth. My main focus was on the blooming friendship/relationship with the LIs. I apologise that this aspect has disappointed you and I will take this into consideration for my future games.
Thank you for the bugs report too, they will be amended in the next update ^u^.
Once again, thank you for playing Belong.
Ah, I see...
Regarding it's your first published game and with those earlier ideas, it seems you were in roundabout way when developed Belong; in which the usual way is to polish the base of plot from Prologue first before continue to next part of the story. And the matter of dilemma about how to make the player feels self-insert, it would be better to provide your first original idea of MC than to be distracted to insert both of fixed MC's background and branched personalities at once without proper connection to the other chapter of the story. In brighter side, your main focus to MC and LI's interaction is paid off with the well-written narrations I read. (And pardon my nagging intrusion as who am I that can criticize like this while my own project is burning to be paid attention :'D)
Nonetheless, thanks for giving breath to this game and taking my commentary kindly. I look forward for your other project^^
This game has some really cute characters, and covers some topics that I thought were really interesting. Some improvements you could make are that the chapter title screens didn't stay on screen long enough to read (you could increase the time they're on the screen or edit it so you click to move on from the screen) and sometimes there were jumps in time in the story, but they didn't seem obvious and confused me a bit (maybe just a pop up of a black screen could indicate that there has been an advancement in time?). Otherwise for a free game it was really nice to play, thank you for making it! :)
Hello there! Thank you for playing Belong~
The transitions will be improvised for future updates & games, thank you for your feedback. :)
I loved playing this game! The stories were wonderful and I loved the ending :D
This is definitely one of my favorite games :)
Hello there~ Thank you for playing Belong and leaving a kind feedback.
Happy to hear that you have enjoyed playing and hope you have a nice day ahead~
I enjoyed this game a lot since I ended up laughing way too much than I intended too. I specially love ???'s route too just cause... Anyways, thank you for making this game and keep up the good work xD
(minor pick xD altho maybe it's just me. I kind of got startled way too may times when the character's suddenly zooms in xD it's like they keep jumping up to me and all that but anyways, it's really really minor. Once again, thank you for this game :D )
Hello Nian! Thank you for playing and enjoying Belong~
Oh! Sorry about that, I'll take note for future games and see what I can do. The characters didn't mean to spook you~
Hello back, Click :D Yes, I don't think they mean to do that xD it was just really surprising (maybe it's just me though since I focus more on the text than the characters while I'm reading that it surprised me when they seemed to jump at me all of a sudden). Anyways, thank you :D
This game is short but really sweet <3 The characters were adorable and it was nice to see how they had both strengths and weaknesses, even the MC. ??? was my absolute favorite, he was super sweet and I wanted to give him a big, BIG hug ❣╰(⸝⸝⸝´꒳`⸝⸝⸝)╯❣ His route was the one I could connect with the most; the scene with the MC telling ??? about something their father told them in the past ("You are your own person before you are someone's child") was very touching and warmed my heart. It hit close to home in a way because I used to compare myself with my Dad and put myself down. I also personally loved the MC's chemistry with ??? the best and ???'s friendship with Will made me smile. The art was also very pretty, I loved the different expressions the characters had (???'s and Will's especially <3) and it was nice for the romance-able characters to get an extra outfit. The music was fitting and I liked the details of the sound effects since they helped you immerse yourself better in the story (≧∇≦)/
I hope you don't mind a little critique though: I sometimes felt like the transitions and music changed too abruptly and this made reading a bit distracting at certain points. Then, as regards the black sprites, I think they looked a bit unbalanced (I remember Jordan's sprite in particular was kinda big) in comparison to the main sprites which were beautifully drawn.
Overall, I really liked the game and look forward to more games from you!! <3 Good luck, I'm rooting for you!! (*•̀ᴗ•́*)و
PS: I wish Will had a route too, he was very charming (●ฅ́дฅ̀●) But, of course, I understand it's not in your plans xD hehe.
Thank you for the kind review Karin! I'm glad you enjoyed Belong .╰(⸝⸝⸝´꒳`⸝⸝⸝)╯
I will take note of the music and transition effects in my future games!
I do plan to do something with William but it shall remain a secret~
OMG I LOVE THIS GAME!!!! THANK YOU SO MUCH FOR MAKING IT!!
William needs a route! PLEASE, PLEASE, PLEASE make a route for William! I am BEGGING you! I have a lack of new free otome games in my life, and William is the character I want the most. PLEASE make a route for him!!! T-T
（＾∀＾）ゞ Thank you playing Belong!
Unfortunately, there are no plans for a romantic route for William. We seek your kind understanding.
Nevertheless, we hoped you enjoyed playing Belong.
I enjoyed playing your game! I took a quick peek at the game, but reading everyone's comments here definitely makes me want to go back on my own time and play it to completion. I made a video with my experiences. Keep up the great work!
Oh my it's our first youtube let's play! Thank you for trying our game out~
We hope you continue to enjoy Belong when you do.
Please do play at your own pace and remember to take breaks when needed. (￣▽￣)ゞ
Finally got my hands on this! First of all, let me congratulate the devs for a job well done at their first try! It was a short but definitely a sweet experience.
Not gonna spoil here for potential players, but I played ???'s route. I'm the type of player who isn't the completionist, so I'm not sure I'll be playing the other routes but that's only my personal preference and it doesn't have anything to do with the game's quality at all. Anyway!
It was a quick read for me, heart-tugging at some points and mostly funny enough to bring a smile to your face, it's the kind of game you'd want to play after a long day at school/work and you don't have enough mentality to go through horrendous mechanics and lore, but still want to give yourself a smile. I don't believe in fate, but we make our own endings and that's a message simply conveyed through such sweet storytelling. In addition to that, I also have a passion for theatre myself, so this was a heartwarming read. Overall, I really enjoyed the experience and I would like to see more from this rising studio!
I appreciate your wonderful review, Hyesun ༼ಢ_ಢ༽. Those heartwarming feelings are exactly what I want to evoke and I'm happy it got to you.
Thank you so much and I look forward to your works as well~
P.S. The next game may or may not feature about theatre again v(￣∇￣))
Well, I know for a fact that I'll be looking forward to your next works regardless! I read this game after a long day at work, so it was a nice read before bed and I think anybody who'll enjoy it in the same fashion will feel the same. It's a really good first game!
Fighting and I'll be on the lookout for your next releases!
So I spent 3 hours playing the game going through all 3 routes. Now I gotta say THIS GAME IS SO AWESOME AND AMAZING! I fell in love with this right away. The characters, personalities of the characters, the storyline, the artwork, all the features were fantastic! I really enjoyed this visual novel. I hope there's more updates on the game or a part 2. Anyways, love the game! :D
Thank you so much for completing and loving the game ( • ̀ω•́ )✧
May I ask who is your favourite out of all of them~?
To be honest, I would say Dylan. He's very shy, adorable and he's very good at painting. I like drawing and that kind of stuff too. I can relate to Dylan a lot.
I only played through one route properly, and went through the code for the rest because I wanted to see how the personality was handled and I think it was pretty neat how you divided the flaws into the two separate traits, though they didn't all seem obvious.
The art is super cute and definitely my bias, but I found the music gave me a bit of a headache though I couldn't pin why. Maybe there was too much going on?
Congrats on release! Coding was really clean, and it was interesting to see how things worked.
Everyone wants a William route, but where's my Vida route~? Aha. Looking forward to future releases.
Thank you for playing Belong.
Legend says that if you look at people's hidden files without permission, a black, haunting figure named jordan will emerge and paint your whole face till you become one with your shadow.
On a serious note, please do not extract and look into Belong's assets. I did not give out any permission to do so. It is inconsiderate and hurtful. Imagine you have written a book about yourself, only for someone to read your diary and commenting about it directly in your face.
Such invasion to one's privacy could not be excused nor soften with those words.
Please play the game, not break the game apart.
My apologies, I didn't mean for it to feel that way! However, intentions are not the same as results, so it's still my bad.
I was viewing the code the same way as the writing and the art, as an integral part of the released game, but I should have thought of it more from your perspective and asked first.
Compliments still apply, and I do look forward to any future releases.
I've enjoyed playing through the routes with different personalities! It's a very cute and heartfelt game. If only I could read what William muttered...
Thank you so much for giving us a chance~ Which route is your favourite so far?
(Psst, try looking at the History for what William said.)
What a heartwarming visual novel! I love all the small details, like the sound effects and the charming humor. I've only completed one route but I can't wait to explore the rest! All the characters I've met so far have their individual voices, can't wait to see future projects!